
From there you can set the locations for the Adb, Debug Keystore and Jarsigner locations. Afterwards you go to Editor/Editor Settings select the Export tab, and Android. Afterwards you click on the download button. You can do this by going to Editor/Manage Export Templates in Godot. The first thing you have to do in Godot is ensure you have the Export Templates setup. Afterwards you are able to send a build to your mobile device in a matter of seconds, by just pressing a button and having a mobile device attached through USB. Building and setting up the export for Android in Godot can feel a bit intimidating for newcomers, however you only have to do this once.
